Timothy Yu Zhiwen

Front-End Designer & Developer | Software Engineer

About Me

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Hello. I am Timothy Yu Zhiwen, an undergraduate of National University of Singapore as a Computer Science Major and Interative Media Design Minor. My interest lies in Front-End design and development, as well as Game Development for User Interface.

Presently, I am searching for a full-time position as a front-end developer or software developer. If you believe I fit in your team, please contact me for said position.

My Skills

Javascript

HTML

CSS

SASS

React JS

Vue JS

C#

Python

Java

unity

Postgre SQL

My Experience

Here's a little bit more about my work and education experience.
  • Computer Science Major
    August 2018 - May 2022
    National University of Singapore
    • Major in Computer Science.
    • Minor in Interactive Media Development.
    • Expected Date of Graduation: May 2022
    • Current CAP: 4.13
  • Front-End Developer Intern
    January 2021 - July 2021
    DSO National Laboratories
    • Internship under DSO National Labotories as Front-End Developer.
    • Design and developed visualization web-based toolkit using Vue.js framework.
    • Communicate with teammates that works on back-end to develop the toolkit.
    • Style the website using HTML, CSS, and Quasar libraries, making it responsive and elegant.
  • Transactional Specialist
    May 2018 - July 2018
    Arvato Digital Services
    • Check documents against information provided and inputting data into Arvato’s system.
  • Airdrop & Underslung Specialist
    April 2016 - Feburary 2018
    Singapore Armed Forces
    • Achieved Airdrop Badge in Air Terminal Company.
    • Conducted specialize courses for officers, warrant offices and sergeants.
    • Managed Underslung documentation and stores.

Projects

Projects | School Work | Hobby.
BoxKid's Adventure
BoxKid's Adventure
• BoxKid’s Adventure is a roguelike auto-battler game where the player travels through dungeons and defeat enemies.
• Created with a team of 6 members in Unity.
• Designed and developed the project’s diegetic and meta user interface.
Truck
Truck
• Truck is a Real-Time Strategy game where players defend a Truck from enemies.
• Created with a team of 6 members in Unity.
• Designed and developed truck’s user interface as well as its interaction.
Horo
Horo
• Horo is an offline calendar application developed that is capable of setting reminders, deadlines, and to-dos.
• Collaborated in a team of 5 members using Java libraries and JavaFX.
• Designed and developed Horo’s user interface
• Provided documentation for both User Guide and Developer Guide.
Aftershock Prototype
Aftershock Prototype
• The project is a Figma Prototype to redesign the current Aftershock website.
• Developed with a team of 5 members in Figma
• Designed the Base Selection Page and Part Selection Page.

Contact Me

Want to connect? Here's my contact details!